using UnityEngine;
using QFramework;
using System.Security.Cryptography;

namespace AsterroidX
{
	public partial class PowerUpDamageUp : PowerUp
	{
        public override Rigidbody2D GetRigidbody2D => SelfRigiidbody2D;

        public override PowerType PowerType => PowerType.PowerUpDamageUp;


    }
}
